It can't be responsive on a several-weeks-level.Īs they iron out the base kinks of the game, there'll be more room for seasons to develop. The design of this season was done a year ago, if not longer. And the list of things to address is enormous. all takes time (to say nothing of the console certification). That's not how it works for giant projects like this. But keep in mind how development works - they can't just take community feedback from 3 weeks ago and implement it into a season set to launch 2 weeks from now. This is fine in scope for a first season, from what we've seen. You think adding ten different systems and five new progression paths would be casual friendly? The whole shtick with Diablo (and Blizzard games in general) is that they're casual-friendly. This easily has as much content as the most recent d3 season which was also the largest season ever, this exceeds that in every regard.Īside from the fact that this is a newly released game and they have a lot on their plate so season 1 was never going to be some massive thing, this also just isn't. This is just quickly off the top of my head and does not include new QoL things like the respec scroll or season talent tree that increases things like exp gain, rare mobs, elixir duration, etc. altered mobs appearing through out the game new season mechanic (malignant hearts/mobs) But this, honestly is below even my lowest expectations.-new season story I expected them to really put there all into season 1 to come out the gate strong, set the tone of the sort of content we should expect in the future. I thought the whole point of the microtransaction store was that it would allow them to put out larger seasonal content? This is less seasonal content than I have seen some Diablo 3 seasons receive.
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